The attic stairs: a full playthrough
Three hours in a house that gets smaller every time you go upstairs.
Full runs with the lights off, and very little talking.
Three hours in a house that gets smaller every time you go upstairs.

A night in a block of flats where the bulbs fail one by one, played in a single sitting.

Why sound does most of the scaring, with a boom-arm microphone and a candle.

A story game about a lighthouse keeper that never once shouts at you.

The monthly late-night stream, played with the window open.

How the streaming corner is set up, and why the chat is asked to type slowly.

Letters
One short letter a month: the game I'm about to play, the date of the late-night stream, and anything new in the shop.
“The one email I open the day it lands.”